[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [stopmusic] [Dialog] [delay(time=3)] [playMusic(intro="$frontline_intro", key="$frontline_loop", volume=0.6)] [PlaySound(key="$d_avg_paniccrowd",volume=0.6)] [PlaySound(key="$d_avg_crowdrun", volume=1)] [delay(time=3)] [Sticker(id="st1", multi = true, text="你在尽量让自己显得镇定一点。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="奔跑的人群,叫喊的声音,他们还没从上一场噩梦中惊醒,就陷入了又一场逃亡。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n你扶住墙,有人狠狠撞了你一把,他们的力气真大。",block = true)] [Sticker(id="st1", multi = true, text="\n变故发生得太快,快到你来不及制定一个周密的计划。",block = true)] [Sticker(id="st1", multi = true, text="\n从没能阻止第一滴血渗进那位好奇的市民身体开始,你心中已经有了最坏的打算。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="但更糟的是,你和阿米娅被胆破心惊的人群完全冲散了。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n孤身一人的滋味,你很久没有体验过了。",block = true)] [Sticker(id="st1")] [dialog] [Background(image="bg_warehouse", screenadapt="coverall", block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)] [delay(time=1)] [Decision(options="保持冷静!;......;都不要慌张!", values="1;2;3")] [Predicate(references="1;2;3")] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="你的声音淹没在号哭中,你的指令无人理会。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [name="崩溃的市民"]让让,让让! [name="啼哭的市民"]他们,那些怪物就快要过来了! [name="崩溃的市民"]戴兜帽的家伙,别堵住路! [name="啼哭的市民"]别过来!你身上有血!和那些怪物一样沾上了血! [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="他们不是你的干员,他们只是普通人。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n理性在死亡面前是奢侈的。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [name="???"]博士! [name="???"]博士,我在这里,抓住我! [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="熟悉的声音终于在你耳边响起。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [dialog] [Decision(options="阿米娅!", values="1")] [Predicate(references="1")] [PlaySound(key="$rungeneral", volume=1)] [charslot(slot="m",name="avg_npc_394_1#1$1",bstart=0.2,bend=0.7,focus="m",duration=1)] [delay(time=1.5)] [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="阿米娅尝试挤过躁动的人群,她努力向你伸出了手。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [name="阿米娅"]博士,抓住我的手。 [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="你知道,阿米娅最担心的,永远是你。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n你不想让她失望。",block = true)] [Sticker(id="st1", multi = true, text="\n你穿越人群,你竭力伸出自己的手。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [dialog] [Decision(options="......;......你?;你......不是阿米娅!", values="1;2;3")] [Predicate(references="1;2;3")] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="手心相触的前一个瞬间,你已然明白,站在你面前的究竟是谁。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [dialog] [charslot] [Decision(options="变形者......", values="1")] [Predicate(references="1")] [charslot(slot="m",name="avg_npc_394_1#1$1",bstart=0.2,bend=0.7,focus="m")] [name="阿米娅?"]......为什么? [name="阿米娅?"]“魔王”,应该是什么样子? [dialog] [PlaySound(key="$d_avg_humanchange")] [charslot(slot="m",name="avg_npc_426_1#6$1",focus="m",duration=2)] [delay(time=2)] [name="变形者集群"]...... [dialog] [charslot(slot="m",name="avg_npc_426_1#6$1",focus="n")] [Decision(options="你不再是过去那个你了。;......;我听到了Logos的骨哨声。", values="1;2;3")] [Predicate(references="1;2;3")] [charslot(slot="m",name="avg_npc_426_1#2$1",focus="m")] [name="变形者集群"]众魂依然拒斥了我们。 [charslot(slot="m",name="avg_npc_426_1#2$1",focus="m")] [name="变形者集群"]但......变化已经发生,我们的另一部分......已经离我们而去。 [charslot(slot="m",name="avg_npc_426_1#2$1",focus="m")] [name="变形者集群"]我们需要做出选择......我们不可停滞不前。 [dialog] [PlaySound(key="$d_gen_walk_n")] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="变形者一步步地逼近你。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n这位曾经的王庭之主确实变了,你能感觉到,他不再只是兴味索然地观望——",block = true)] [Sticker(id="st1", multi = true, text="\n他真正开始行进了。",block = true)] [Sticker(id="st1")] [charslot] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [dialog] [charslot] [charslot(slot="m",name="avg_npc_426_1#5$1",focus="m")] [CameraShake(duration=1, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$p_skill_chimera", volume=1)] [Effect(name="$e_amiya_atk_01", layer = 1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.8, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0.8, r=0, g=0, b=0, fadetime=0.1, block=true)] [Blocker(a=0.8, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=false)] [Delay(time=2)] [charslot(slot="m",name="avg_npc_394_1#7$1",focus="m")] [name="阿米娅"]博士! [charslot(slot="m",name="avg_npc_426_1#1$1",focus="m")] [name="变形者集群"]......“魔王”。 [charslot(slot="m",name="avg_npc_426_1#1$1",focus="m")] [name="变形者集群"]我们刚才试图扮演你,但是失败了。 [charslot(slot="m",name="avg_npc_394_1#7$1",focus="m")] [name="阿米娅"]......新的变形者。 [charslot(slot="m",name="avg_npc_394_1#7$1",focus="m")] [name="阿米娅"]这就是你的选择?你决定真正与我们为敌。 [charslot(slot="m",name="avg_npc_426_1#4$1",focus="m")] [name="变形者集群"]......我们只是做出尝试。 [dialog] [dialog] [charslot(slot="m",name="avg_npc_426_1#1$1",focus="m")] [CameraShake(duration=1, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_magic_4")] [PlaySound(key="$b_char_defboost", volume=0.6)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=false)] [Delay(time=0.5)] [charslot(slot="m",name="avg_npc_394_1#14$1",focus="m")] [CameraShake(duration=1, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [name="阿米娅"]唔—— [charslot(slot="m",name="avg_npc_426_1#1$1",focus="m")] [name="变形者集群"]“魔王”,我们的意义能否在和你的战斗中得出? [charslot(slot="m",name="avg_npc_426_1#4$1",focus="m")] [name="变形者集群"]我们的路到底通向哪里? [charslot(slot="m",name="avg_npc_394_1#13$1",focus="m")] [name="阿米娅"]......我曾经询问上一位变形者我该怎么做。他告诉我,我需跨越所有的犹豫和迷茫。 [charslot(slot="m",name="avg_npc_394_1#13$1",focus="m")] [name="阿米娅"]既然新生的你仍称呼我为“魔王”,那么—— [charslot(slot="m",name="avg_npc_394_1#13$1",focus="m")] [name="阿米娅"]自己去找吧,在我这里,你得不出答案。 [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="她总是笑着陪在你身边,这让你偶尔会忘记,她是无可置疑的“魔王”。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n黑色的法术涌动着,你突然发现......阿米娅的身姿甚至称得上威严。",block = true)] [Sticker(id="st1")] [charslot] [Sticker(id="st1", multi = true, text="但你的心中仍有隐约的不安。你的直觉告诉你,这绝不是一次简单的袭击。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n在短暂的接触中,你就已经知道,温德米尔公爵这位常年驻守在边境的女士,并不是位可被低估的对手。",block = true)] [Sticker(id="st1", multi = true, text="\n她为了营救自己的女儿,让这艘旗舰与其他护航舰队暂时脱节,这确实称得上是一个机会。",block = true)] [Sticker(id="st1", multi = true, text="\n但其他护航舰队的距离并不远,进攻一艘公爵座驾带来的战术优势也有限,除非......这是一次斩首行动。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="不,单纯杀死一位公爵只会让她的士兵更加愤怒,特雷西斯的布置绝不仅限于此。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n更何况,这艘船上,不仅有公爵的精锐护卫,还有你们。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="还有,“魔王”。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [stopmusic(fadetime=1)] [dialog] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$p_imp_whip_h", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [delay(time=1)] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="突然,剧痛袭来。你感到一阵眩晕。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [delay(time=0.3)] [dialog] [PlaySound(key="$d_gen_walk_n")] [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m",duration=1)] [delay(time=1.5)] [playMusic(intro="$plot_intro", key="$plot_loop", volume=0.6)] [name="萨卢斯"]哎呀,我弄疼你了? [charslot(slot="m",name="avg_npc_653_1#7$1",focus="m")] [name="萨卢斯"]那个叫阿斯卡纶的女人真讨厌,她对所有人都那么纠缠不休? [charslot(slot="m",name="avg_npc_394_1#15$1",focus="m")] [name="阿米娅"]博士! [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [PlaySound(key="$rungeneral", volume=1)] [Sticker(id="st1", multi = true, text="阿米娅快速脱离了与变形者的战斗,她向你奔来,法术在她的指尖凝结,王冠于她的头顶显现。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [delay(time=0.3)] [dialog] [dialog] [charslot(slot="m",name="avg_npc_394_1#15$1",focus="n")] [Decision(options="阿米娅,小心——", values="1")] [Predicate(references="1")] [Decision(options="他们的目标,是你!", values="1")] [Predicate(references="1")] [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [dialog] [delay(time=0.5)] [charslot] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$p_imp_whip_h", volume=1)] [Blocker(a=0, fadetime=1.5, block=false)] [CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=1)] [charslot] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.02, block=true)] [delay(time=0.2)] [playsound(key="$bottlebroken")] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=false)] [delay(time=3)] [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="黑色的法术轰然破碎。黑色的王冠隐匿无踪。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n阿米娅的法术在一瞬间崩解,仿佛从未存在过。",block = true)] [Sticker(id="st1", multi = true, text="\n怎么可能?那可是魔王的力量。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_394_1#14$1",focus="m")] [CameraShake(duration=1, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [name="阿米娅"]怎、怎么—— [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]小小的魔王啊,我早就迫不及待想要翻捡你的情感与记忆了。 [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]我原以为死魂灵会让你吃点苦头,可你的状况似乎比我预想的要好上一些。 [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]卡特斯,不,奇美拉。 [charslot(slot="m",name="avg_npc_653_1#2$1",focus="m")] [name="萨卢斯"]你终究不是特蕾西娅呀。 [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_394_1#14$1",focus="m")] [Sticker(id="st1", multi = true, text="诡异的暗色光环笼罩了阿米娅,阿米娅尝试突破,可赦罪师的巫术如同囚笼。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n囚笼仍在变得越发狭小。",block = true)] [Sticker(id="st1")] [charslot] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [dialog] [charslot(slot="r",name="avg_npc_425_1#1$1",duration=1)] [charslot(slot="l",name="avg_npc_425_1#1$1",duration=1)] [delay(time=2)] [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="你寻找着可以提供帮助的人,你构想着能帮阿米娅脱困的方法。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="r",name="avg_npc_425_1#1$1")] [charslot(slot="l",name="avg_npc_425_1#1$1")] [name="赦罪师直属卫兵"]...... [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="这些赦罪师的卫兵,阻隔了任何胆敢投向这里的目光。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n敌人的准备,比你预想的还要充分。",block = true)] [Sticker(id="st1")] [charslot] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot] [charslot(slot="m",name="avg_npc_394_1#14$1",focus="m")] [CameraShake(duration=1, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [name="阿米娅"]放开我—— [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]你是个被人赋予王冠的幸运孩子,但你真的了解你的力量吗? [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]而我们,已经探究了魔王数个千年了。 [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="阿米娅的挣扎微弱了下去,古老而不祥的术法仿佛正抽干她的力量。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [PlaySound(key="$bodyfalldown1", volume=1)] [Sticker(id="st1", multi = true, text="\n她双腿一软,跪坐在了地上。",block = true)] [Sticker(id="st1", multi = true, text="\n她仍抬起手尝试着,却没有一丝法术的波纹回应她。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_653_1#10$1",focus="m")] [name="萨卢斯"]至于你—— [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="你感觉到一道冰冷的视线扫过你的全身,你的心脏快要冲出胸膛。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n愤怒,绝望。",block = true)] [Sticker(id="st1", multi = true, text="\n死亡正向你吐着信子。",block = true)] [Sticker(id="st1", multi = true, text="\n你握紧了拳头。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_394_1#12$1",focus="m")] [name="阿米娅"]别打博士的......主意! [dialog] [charslot] [CameraShake(duration=1, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$p_skill_chimera", volume=1)] [Effect(name="$e_amiya_atk_01", layer = 1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.8, r=1, g=1, b=1, fadetime=0.1, block=true)] [PlaySound(key="$d_sp_ballista")] [Blocker(a=0.8, r=0, g=0, b=0, fadetime=0.1, block=true)] [Blocker(a=0.8, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Delay(time=1)] [charslot(slot="m",name="avg_npc_653_1#3$1",focus="m")] [name="萨卢斯"]哦?被赦罪师的巫术环绕,你居然还能调动魔王的力量?我开始有些想念丽兹了。 [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]算了,这对我们的实验大有裨益。我会先留这位博士一命,我也会教你利用自己的情感。 [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]不过在把你交给首领之前,我得保证你比现在更乖一些,小兔子。 [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]变形者阁下,那个讨厌的女人就快追过来了,后续就交给您了。 [charslot(slot="m",name="avg_npc_426_1#1$1",focus="m")] [name="变形者集群"]......好吧。 [charslot(slot="m",name="avg_npc_426_1#1$1",focus="m")] [name="变形者集群"]也许,她能砥砺我们。 [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [PlaySound(key="$rungeneral", volume=0.4)] [Sticker(id="st1", multi = true, text="一个身影正快速向你的身边冲来,是阿斯卡纶。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n无数的赦罪师卫兵正挡在她的眼前,随即无声倒下,紧接着,无数变形者的身影再次淹没了她。",block = true)] [CameraShake(duration=2, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_rockfall")] [Sticker(id="st1", multi = true, text="\n蓝发的赦罪师抱起阿米娅,你身边的舰体轰然破碎,土石的阶梯悬起,外面,峡谷的岩壁张开巨口。",block = true)] [Sticker(id="st1", multi = true, text="\n你见过这种法术。但她明显不是......石翼魔。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [dialog] [charslot] [name="阿米娅"]博......士...... [dialog] [charslot] [Decision(options="阿米娅!", values="1")] [Predicate(references="1")] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [CameraShake(duration=2, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_rockfall")] [Sticker(id="st1", multi = true, text="在她们走过的地方,石桥正颤抖破碎,岩壁上的裂隙也正在缓缓复原。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [dialog] [charslot] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="阿斯卡纶正竭尽全力从变形者的潮水中挣扎而出。那些面无表情的碎片却好似无穷无尽。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_395_1#3$1")] [name="阿斯卡纶"]博士!待在原地! [charslot(slot="m",name="avg_npc_395_1#3$1")] [name="阿斯卡纶"]第一优先级是—— [dialog] [charslot] [stopmusic(fadetime=3)] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="赦罪师与阿米娅的身影正在逐渐远去。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n所有人都不厌其烦地警告你,你的身体不适宜战斗。你十足羸弱,连实习干员最初级的体能训练都无法完成。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="凯尔希一度希望你留在战场的后方,仅仅作为一名指挥官为前线下达指令。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n可是凯尔希......同样身体单薄的她,挺身挡在了特雷西斯之前。那一道深深的伤口,仍历历在目。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="是啊,你应该等待在原地,阿斯卡纶还需要些时间,等到战斗结束,你们可以从头制定对阿米娅的营救计划。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n如同一个冷静的指挥官应该做的那样,接受那些已不可挽回的局面。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="可是......", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n你感觉到耳鸣。",block = true)] [Sticker(id="st1", multi = true, text="\n阿米娅是你的伙伴,你的家人。",block = true)] [Sticker(id="st1", multi = true, text="\n你所有的理性与感性,你所有的过往与回忆都在啸叫。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [playMusic(key="$calm_loop", volume=0.6)] [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [dialog] [Image(image="avg_0_1",screenadapt="coverall",fadetime=0,block=true)] [CameraEffect(effect="Grayscale", amount=0.8, keep=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=2)] [Dialog] [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [dialog] [Image(image="avg_7_7",screenadapt="coverall",fadetime=0,block=true)] [CameraEffect(effect="Grayscale", amount=0.8, keep=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=2)] [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [dialog] [Image(image="bg_8_babel3",screenadapt="coverall",fadetime=0,block=true)] [CameraEffect(effect="Grayscale", amount=0.8, keep=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=2)] [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [dialog] [charslot] [image] [Background(image="bg_warehouse",screenadapt="coverall")] [CameraEffect(effect="Grayscale", amount=0, keep=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="那些笑容,那些泪水,那些艰难的时刻,那些......短暂的欢庆。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n舰体上的裂口就在你的身边。",block = true)] [Sticker(id="st1", multi = true, text="\n石质的阶梯已经在碎裂。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="——", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n你迈开已经几乎麻木的腿。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [PlaySound(key="$d_gen_walk_n")] [stopmusic(fadetime=1)] [delay(time=2)] [dialog] [charslot] [Decision(options="放开——;放开阿米娅!", values="1;2")] [Predicate(references="1;2")] [PlaySound(key="$rungeneral", volume=1)] [playMusic(intro="$exciting_intro", key="$exciting_loop", volume=0.6)] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="在石桥彻底破碎前,你一跃而出。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [dialog] [Blocker(a=1, r=1, g=1, b=1, fadetime=1, block=true)] [Decision(options="呼——呼——呼——", values="1")] [Predicate(references="1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [dialog] [charslot] [Background(image="bg_laccolith",xScale=1.2,yScale=1.2,fadetime=1)] [PlaySound(key="$rungeneral", volume=1)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [CameraShake(duration=2, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_rockfall")] [Sticker(id="st1", multi = true, text="你竭尽全力奔跑,土石在你踏过的地方崩散坠毁。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n你呼出的白气沾满了整个视野。",block = true)] [Sticker(id="st1", multi = true, text="\n你的身子颤抖不止,你从未如此痛恨这副身体的无能。",block = true)] [Sticker(id="st1", multi = true, text="\n这段路不算长,你能追上她们,你可以——",block = true)] [Sticker(id="st1")] [PlaySound(key="$rungeneral", volume=1)] [Sticker(id="st1", multi = true, text="你没有时间思考,那个黑洞近在眼前,不断变化的岩壁洞口正在闭合。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n只有几步了。",block = true)] [Sticker(id="st1", multi = true, text="\n你全力冲刺。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [dialog] [delay(time=1)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="下一瞬,你已坠入无尽的黑暗。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [stopmusic(fadetime=2)] [Blocker(a=1, r=0, g=0, b=0, fadetime=3, block=true)] [dialog] [delay(time=4)] [Sticker(id="st1", multi = true, text="到底过了多久?", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n靠着随身的灯光,你看到了土石中伸出了无数的巨型手掌,相互拉扯缝合着通道。",block = true)] [Sticker(id="st1", multi = true, text="\n缩小的空间正在不断挤压着你的身体。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="你不知道这条路到底有多远,但你不能停下来。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n向下,继续向下。",block = true)] [Sticker(id="st1")] [dialog] [Decision(options="呼——呼——呼——", values="1")] [Predicate(references="1")] [Sticker(id="st1", multi = true, text="你感觉到了肺部的刺痛,远方的亮光是唯一的希望——", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [dialog] [Background(image="bg_cave_4", screenadapt="coverall", block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=4, block=true)] [playMusic(intro="$mist_intro", key="$mist_loop", volume=0.6,fadetime=3)] [delay(time=2)] [Decision(options="......", values="1")] [Predicate(references="1")] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="从闭合的洞口抽出身的你正挂在一具倒吊石像上,石像的眼睛中渗出来自顶部的流水,在岩浆的光芒中闪烁着妖异的红。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [dialog] [Decision(options="这......是什么地方......这些石像......", values="1")] [Predicate(references="1")] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="你认出了。这是笞心魔的石像。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n佝偻撑起岩洞天顶的石翼魔,双足在熔岩中燃烧。",block = true)] [Sticker(id="st1", multi = true, text="\n手持骨哨的女妖蜷缩在干枯的荆棘中。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="试图撕裂岩壁的温迪戈双手扭曲,面具下可怖的面目在嘶吼。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n干瘪的血魔从岩浆中伸出了手。",block = true)] [Sticker(id="st1", multi = true, text="\n从未见过的种族捧住了被石柱贯穿双眼的头颅。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [dialog] [Decision(options="它们......全都栩栩如生......;萨卡兹种族的石像?", values="1;2")] [Predicate(references="1;2")] [name="???"]很顽强,“博士”,我很敬佩你。 [dialog] [stopmusic(fadetime=2)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.04, block=true)] [PlaySound(key="$d_avg_attack_heavy", volume=1)] [PlaySound(key="$d_avg_land_impact", volume=0.3)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.04, block=true)] [CameraShake(duration=0.3, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=true)] [delay(time=1)] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="你感受到一记重击,以及,那双可恨的眼睛。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=4, block=true)] [delay(time=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=4, block=true)] [Decision(options="......", values="1")] [Predicate(references="1")] [charslot(slot="m",name="avg_npc_653_1#8$1",focus="m",duration=1)] [delay(time=2)] [playMusic(intro="$nervous_intro", key="$nervous_loop", volume=0.6,fadetime=3)] [name="萨卢斯"]你醒了? [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]如此孱弱的身体,是如何跟随我来到这里的?我尝试检查你的身体,但是一无所获。 [charslot(slot="m",name="avg_npc_653_1#2$1",focus="m")] [name="萨卢斯"]不......也不是一无所获。 [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]你的构造......很特殊。和我所知的所有样本都不一样,我想要研究你。 [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]“仔细研究”。可惜这里很久之前就被首领废弃了,实验设施不完整,我不想损坏你这么珍贵的实验体。 [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]还是得带回伦蒂尼姆吗?可是特雷西斯好像对你格外关注...... [dialog] [charslot] [Decision(options="阿米娅......", values="1")] [Predicate(references="1")] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="你看向阿米娅,她的意识似乎已经陷入朦胧,黑色的法术从她身上析出,又在下一秒溶解于空气之中。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n她的状态很差,她的眉角在轻微地痛苦抽搐。",block = true)] [Sticker(id="st1", multi = true, text="\n那个坚强的孩子,从你们在切尔诺伯格的相遇开始,你很少看到她露出这副表情。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]你瞧啊,“博士”——她正看着什么呢? [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]她在颤抖呢。 [dialog] [charslot] [Decision(options="你对她做了什么?", values="1")] [Predicate(references="1")] [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]“魔王赐予伟大的幻境”。小兔子只是稍——微感受了一下她自己的力量。 [dialog] [charslot] [Decision(options="我们没必要互相敌对,你寻求知识?罗德岛也有。;你希望交换什么?我们可以谈谈。;停下,否则我会让你溺死在岩浆之中。", values="1;2;3")] [Predicate(references="1")] [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]可笑的拉拢。 [Predicate(references="2")] [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]无意义的谈判。 [Predicate(references="3")] [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]带着颤抖的威胁。 [Predicate(references="1;2;3")] [charslot(slot="m",name="avg_npc_653_1#9$1",focus="m")] [name="萨卢斯"]瞧你那一筹莫展、想抓住一切可能的样子,看上去真令人心疼。 [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]你的干员不在你的身边,你的指挥派不上用场,现在,就连你所侍奉的“魔王”都在离你而去。 [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]你还能做得到什么呢? [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [PlaySound(key="$d_gen_walk_n")] [Sticker(id="st1", multi = true, text="她在向你走来,她在接近你。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n你活动了下藏在背后的手,也许......",block = true)] [Sticker(id="st1", multi = true, text="\n你的手中只有一枚慌乱中捡起的,勉强算得上锋利的石块。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="理智正在斥责你,它告诉你,这毫无用处。如果你是煌,或者阿斯卡纶,哪怕是泡普卡,也许都有丁点机会。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n你有些后悔。但更多的是坚决。",block = true)] [Sticker(id="st1", multi = true, text="\n手中的疼痛让你保持着清醒。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="耐心,等她更近一点......", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [delay(time=1)] [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]我总是请教首领,权柄为何总被庸人把持? [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]这些被历史遗忘的魔王,给我们带来的,除了颠沛流离的生活,还有什么呢? [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]而你,“博士”,你会是这次苦难的源头之一吗? [dialog] [charslot] [Decision(options="你提出了很多疑问,但这里不是个适合探讨的地方。;只要你解除阿米娅身上的巫术,我愿意尽力回答你。;我有和你相同的困惑,但伤害阿米娅无法带来答案。", values="1;2;3")] [Predicate(references="1;2;3")] [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]我不讨厌你的智慧。但说实在话,聪明人从来都不缺。 [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]任何东西都换不来这次机会,都换不来我们数千年的追寻。 [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]那么......既然她能把王冠强行戴上这个小兔子的脑袋—— [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]它也应该能被抽取出来才对呀。 [dialog] [charslot] [Decision(options="你想偷走阿米娅的王冠!", values="1")] [Predicate(references="1")] [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]偷?不不,这顶王冠不是个遗落在战场上的铁环,任人拾取。 [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]你不会明白。 [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="蓝发的赦罪师转过身去,看向阿米娅。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n这也许是个机会,你尝试计算,如果用上你全部的力气——",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [dialog] [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [PlaySound(key="$d_avg_magic_5", volume=1,delay=0.7)] [PlaySound(key="$d_avg_land_impact", volume=0.3)] [CameraShake(duration=1, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=0.7, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=false)] [Delay(time=1.5)] [name="萨卢斯"]瞧瞧,这是什么,一枚——石头? [dialog] [charslot] [PlaySound(key="$d_avg_bone_rub", volume=0.9)] [CameraShake(duration=2, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=2)] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="你的五脏六腑都在抽动,嘴里有浓重的铁锈味蔓延开来。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n赦罪师好像只是轻轻一推,你的右手便已经失去了所有知觉。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="你的骨头断了。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n你强忍着剧烈的痛苦,踉跄地前冲几步,她轻巧地闪过了你。",block = true)] [Sticker(id="st1", multi = true, text="\n但你已经倒在了阿米娅的身前,挡住了蓝发赦罪师恶毒的目光。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]令人感动,但我必须提醒你,挡在她面前毫无意义。 [dialog] [PlaySound(key="$d_avg_magic_3", volume=1,delay=0.7)] [CameraShake(duration=0.3, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=0.7, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=false)] [Delay(time=1.5)] [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]既然你如此执着,我想到了一个更好的办法来处理你,“博士”。 [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]也许你隐藏在兜帽下的脑袋里,同样也藏着不少有助于我们实验的秘密。 [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]就这样,不要抵抗我的巫术。 [charslot(slot="m",name="avg_npc_653_1#2$1",focus="m")] [name="萨卢斯"]向我分享你的记忆—— [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="你能感受到赦罪师的鼻息。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n带有远古巫术气息的酥麻感顺着你的窍孔攀上了你的头顶。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [dialog] [Decision(options="从我的脑子里滚出去!", values="1")] [Predicate(references="1")] [charslot] [Dialog] [CameraShake(duration=6, xstrength=10, ystrength=8, vibrato=20, randomness=90, fadeout=true, block=false)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.3, block=true)] [PlaySound(key="$p_skill_chimera", volume=1)] [Blocker(a=0, r=1, g=1, b=1, fadetime=0.2, block=true)] [Blocker(a=0.8, r=0, g=0, b=0, fadetime=0.1, block=true)] [Blocker(a=0.8, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0.8, r=0, g=0, b=0, fadetime=0.1, block=true)] [Blocker(a=0.8, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0.8, r=0, g=0, b=0, fadetime=0.1, block=true)] [Blocker(a=0, r=1, g=1, b=1, fadetime=0.1, block=true)] [delay(time=2)] [charslot(slot="m",name="avg_npc_653_1#3$1",focus="m")] [name="萨卢斯"]......什么?什么力量能这么彻底地排斥赦罪师的...... [charslot(slot="m",name="avg_npc_653_1#3$1",focus="m")] [name="萨卢斯"]是“魔王”......?可她的精神应该受到了巨大的限制...... [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="你的背后升腾起黑色的漩涡。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n漩涡中心的阿米娅在低语。",block = true)] [Sticker(id="st1", multi = true, text="\n漆黑的王冠正狂躁地颤动。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_394_1#3$1",focus="m")] [name="阿米娅"]*古老的萨卡兹语*。 [dialog] [charslot] [Decision(options="阿米娅!", values="1")] [Predicate(references="1")] [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]诞生自众魂的枷锁可没那么容易挣脱,她还停留在众魂之间。 [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]她在潜意识中依然选择保护你,呵。 [charslot(slot="m",name="avg_npc_653_1#3$1",focus="m")] [name="萨卢斯"]......等等。不仅如此? [charslot(slot="m",name="avg_npc_653_1#3$1",focus="m")] [name="萨卢斯"]她和王冠的联系在加深......? [Dialog] [charslot] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Sticker(id="st1", multi = true, text="“......头顶黑冠......将......生灵......回忆。”", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="那是阿米娅的声音吗?", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n你有一种强烈的预感。",block = true)] [Sticker(id="st1", multi = true, text="\n她......正在远离你。更加彻底地——",block = true)] [Sticker(id="st1")] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Decision(options="阿米娅!醒醒!", values="1")] [Predicate(references="1")] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="你尝试抓住阿米娅,黑色的漩涡在你们之间翻滚涌动,巨大的力量想将你推开。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n你还完好的那只手插入泥土,拖动你的身躯,向倒在地上的那个女孩前进。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_653_1#2$1",focus="m")] [name="萨卢斯"]啊,如此浓烈的情感。 [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]特蕾西娅当年会选择你,好像不完全是走投无路,小兔子。 [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="还差一点,还差一点——", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]既然如此,那我们干脆略过无聊的前奏吧。希望你的小脑袋瓜不会因此毁掉,那样就太可惜了。 [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]赦罪师在这座洞窟里留下的,可不止是雕像。 [charslot(slot="m",name="avg_npc_653_1#2$1",focus="m")] [name="萨卢斯"]*萨卡兹咒语*。 [charslot] [dialog] [Decision(options="阿米娅!", values="1")] [Predicate(references="1")] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="你碰到她了。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [dialog] [Decision(options="你答应过我——", values="1")] [Predicate(references="1")] [Decision(options="拒绝那个声音!", values="1")] [Predicate(references="1")] [dialog] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$p_skill_chimera", volume=1)] [PlaySound(key="$p_imp_whip_h", volume=1)] [Blocker(a=0, fadetime=4, block=false)] [CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_glassbroken")] [delay(time=3)] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="黑色的漩涡在一瞬间崩碎消散。你握住了阿米娅的手。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="阿米娅长大了,但她的手依然小巧脆弱。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n她的手里都是汗水。",block = true)] [Sticker(id="st1", multi = true, text="\n你不确定,是赦罪师的咒语奏效了,还是你和阿米娅的努力最终获得了成功。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_653_1#3$1",focus="m")] [name="萨卢斯"]嘁—— [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [playsound(key="$d_avg_broadswordblood")] [CameraShake(duration=0.3, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [Sticker(id="st1", multi = true, text="一道鲜血从赦罪师的颈间飙出。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [charslot] [PlaySound(key="$bodyfalldown1", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [dialog] [charslot] [PlaySound(key="$d_gen_walk_n")] [charslot(slot="m",name="avg_npc_395_1#1$1",focus="m",duration=1)] [delay(time=2)] [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="阿斯卡纶甚至没有看倒下的蓝发赦罪师一眼。她只是缓步向你走来。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_395_1#1$1")] [name="阿斯卡纶"]博士,你的行动太过鲁莽,如果不是我遇到了—— [charslot] [name="???"]小心。 [dialog] [PlaySound(key="$d_avg_spiritwhoosh", volume=0.6)] [CameraShake(duration=2, xstrength=10, ystrength=8, vibrato=20, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_explosion", volume=1)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.2, block=true)] [Blocker(a=0.6, r=1, g=0, b=0, fadetime=0.2, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=false)] [delay(time=2)] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="鲜血猛然爆开,带着血腥味的冲击波席卷而来。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n一个人影及时地挡在了你们的面前。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [dialog] [charslot(slot="m",name="avg_npc_1072_1#1$1",focus="m",duration=1)] [delay(time=2)] [name="Logos"]血魔的法术......你们对自己的......“血脉”摆弄到了何种地步? [charslot(slot="m",name="avg_npc_1072_1#1$1",focus="m")] [name="Logos"]无法想象,你们是使徒闪灵的血亲。 [charslot(slot="m",name="avg_npc_1072_1#1$1",focus="m")] [name="Logos"]那样一位优异之人,却要时刻为你们的污秽而忏悔。 [charslot(slot="m",name="avg_npc_653_1#5$1",focus="m")] [name="萨卢斯"]咳,咳咳——女妖之主。 [charslot(slot="m",name="avg_npc_653_1#5$1",focus="m")] [name="萨卢斯"]亏你们能进入这里。 [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="赦罪师捂着颈间的伤口,刚刚喷涌而出的血液却正在缓慢回流。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]听说如今的女妖之主相当叛逆,我真该再小心一点。 [charslot(slot="m",name="avg_npc_395_1#1$1")] [name="阿斯卡纶"]......你比我们预计的更危险。 [charslot(slot="m",name="avg_npc_395_1#1$1")] [name="阿斯卡纶"]没有审讯的余力,情况紧急,杀了她,离开。 [charslot(slot="m",name="avg_npc_1072_1#1$1",focus="m")] [name="Logos"]我明白。 [charslot] [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="你看见Logos冰冷的侧脸,以及顺应他的话语,服从地自他舌尖显现的咒文。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n但是——你没有看见萨卢斯的恐惧,癫狂,或是,任何一种将死之人的情绪。",block = true)] [Sticker(id="st1", multi = true, text="\n你只看见了,她兴趣盎然。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]喔,这就是如今的女妖之主?“王庭丧钟”?确实了得,这些咒文的精细程度不亚于你的英雄母亲。 [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]可,你知道吗? [charslot(slot="m",name="avg_npc_653_1#1$1",focus="m")] [name="萨卢斯"]这样精巧的符文——精巧的源石技艺,绝非萨卡兹最本初的心态。 [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="她在后退。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n她的身后正上方是——",block = true)] [Sticker(id="st1", multi = true, text="\n一具女妖的雕像。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [delay(time=1)] [stopmusic(fadetime=2)] [bgeffect(name="$eb_dim_openeye",layer=1)] [PlaySound(key="$d_avg_land_impact", volume=0.3)] [PlaySound(key="$d_avg_enchntrescram_1", volume=1)] [CameraShake(duration=2, xstrength=60, ystrength=60, vibrato=20, randomness=90, fadeout=true, block=false)] [delay(time=4)] [charslot(slot="m",name="avg_npc_1072_1#1$1",focus="m")] [name="Logos"]—— [charslot(slot="m",name="avg_npc_1072_1#1$1",focus="m")] [name="Logos"]阿斯卡纶! [charslot] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="在昏迷的前一秒,你看见阿斯卡纶抱住了阿米娅,而Logos则挡在了你的面前。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n你看到石像复苏。",block = true)] [Sticker(id="st1", multi = true, text="\n你看到赦罪师眯起的眼,你看到她率先敲响丧钟。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [dialog] [PlaySound(key="$d_sp_ballista",volume=1.0)] [PlaySound(key="$d_avg_explosion", volume=0.9)] [PlaySound(key="$d_avg_rockfall")] [CameraShake(duration=4, xstrength=40,ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=false)] [delay(time=2)] [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=4, block=true)] [delay(time=3)] [Background(image="bg_coldforest", screenadapt="coverall", block=true)] [bgeffect(name="$eb_smog",layer=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=4, block=true)] [delay(time=1)] [Decision(options="——!", values="1")] [Predicate(references="1")] [playMusic(intro="$darkness01_intro", key="$darkness01_loop", volume=0.6)] [charslot(slot="m",name="avg_npc_1072_1#1$1",focus="m")] [name="Logos"]博士。 [charslot(slot="m",name="avg_npc_1072_1#1$1",focus="m")] [name="Logos"]我们已经离开了洞窟,阿斯卡纶在勘察附近的地形。 [charslot(slot="m",name="avg_npc_1072_1#1$1",focus="m")] [name="Logos"]你的右臂桡骨被折断了,我正在为你做最基础的处理。我不是医疗干员,只能做到这个程度。 [dialog] [charslot] [Decision(options="阿米娅的情况怎么样?", values="1")] [Predicate(references="1")] [charslot(slot="m",name="avg_npc_1072_1#1$1",focus="m")] [name="Logos"]......她还在昏迷。“受困于众魂”,尽管赦罪师表露出类似含义,但...... [charslot(slot="m",name="avg_npc_1072_1#1$1",focus="m")] [name="Logos"]至少,她性命无碍。 [charslot] [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="你扭过头,卡特斯女孩安静地躺在树下,好像只是睡着了一般。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_1072_1#1$1",focus="m")] [name="Logos"]我理解阿斯卡纶对你行事的不满,博士。她所担心的,不仅有你的安全。 [charslot(slot="m",name="avg_npc_1072_1#1$1",focus="m")] [name="Logos"]但你确实为我们争取了时间,如果不是你的拖延,赦罪师恐怕已经带着阿米娅躲藏进了伦蒂尼姆的高墙之后。 [dialog] [charslot] [Decision(options="那个赦罪师呢?", values="1")] [Predicate(references="1")] [charslot(slot="m",name="avg_npc_1072_1#1$1",focus="m")] [name="Logos"]让她逃了。 [charslot(slot="m",name="avg_npc_1072_1#1$1",focus="m")] [name="Logos"]土石,鲜血,还有......女妖之啸。 [charslot(slot="m",name="avg_npc_1072_1#1$1",focus="m")] [name="Logos"]这就是赦罪师所期望的萨卡兹的模样?执迷于......所谓的血统和巫术? [dialog] [charslot] [Decision(options="他们的目标是“魔王”。", values="1")] [Predicate(references="1")] [Decision(options="我们必须尽快转告凯尔希和闪灵。", values="1")] [Predicate(references="1")] [charslot(slot="m",name="avg_npc_1072_1#5$1",focus="m")] [name="Logos"]......等等。 [charslot(slot="m",name="avg_npc_1072_1#5$1",focus="m")] [name="Logos"]这些氤氲的水汽...... [charslot(slot="m",name="avg_npc_1072_1#5$1",focus="m")] [name="Logos"]......不可能。博士,小心些。我们未必离开了敌人的陷阱。 [dialog] [charslot] [Decision(options="怎么了?;很少见你的脸色变化。", values="1;2")] [Predicate(references="1;2")] [charslot(slot="m",name="avg_npc_1072_1#1$1",focus="m")] [name="Logos"]这里......不是维多利亚。 [charslot(slot="m",name="avg_npc_1072_1#1$1",focus="m")] [name="Logos"]这里是女妖的河谷。 [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=3, block=true)] [bgeffect] [Dialog] [stopmusic(fadetime=2)] [Character] [Image]